Quote by hereticusMorrowind
is THE role playing game in PC.
I've both add-ons, "Tribunal" and "Bloodmoon" and I love it.
But the best is when you play rpgs pen'n'paper. Dungeons And Dragons, Das Schwarze Auge, Shadow Run,....
That's nearly the best kind of rpg.
LARP, live role playing game is great. It's hard work, but it's absolute great.
Ooh, someone who knows about "human interaction" RPGs which aren't tabletops! For me, the best are by far
a type of freeform that we play, with multiple sessions, and large amounts of structure and oversight. Have you heard of
freeforming?
Quote by darkisrafelI that
the difference here is that there are two RPGs. Computer RPGs and the other RPGs where people play pen to paper or what
have you. I don't really see why people would make RPGs on computers, all you really would do would be enter a chat
room and well, play the game. (Basically playing pen to paper via the net).
Actually, a lot of the reason is precisely because computer "RPGs" did try to do tabletops on computers.
Unfortunately, since tabletop roleplaying evolved from wargaming, and is generally combat-focussed, and as computers do
this far better than they do roleplaying, any roleplaying element the tabletops had, which isn't really much to
start with, got mostly squeezed out.
But maybe I should define what I mean by "roleplaying". You see, things such as levels, character classes,
quests, treasure, combat and so forth are nothing to do with roleplaying. Rather,
they are merely the dominant characteristics that the first popular RPG
(D&D) had, so they've got rather artificially attached to the notion. But the key element in roleplaying is
that decisions are made based on the personality and reasoning ability of the character,
not necessarily the most efficient means of achieving a goal.
Morrowind doesn't seem like an RPG to me, any more than something like Baldur's Gate. It's a game of
fighting, quests and stuff, (which I think is still what people in this thread are thinking about), with the ability to
do some limited roleplaying on the surface, due to the freedom offered. But games are still going to be dominated by
"how do I achieve this objective" (such as defeating those people who are attacking me) thinking.
As I said, the closest I can think of at the moment are the likes of those ero-games which aren't blatantly
objective-based, but even there it's more because they're barely games at all, so there's nothing in
there to confuse the issue.