Quote by DarthTofu
Though I think 14 layers is too much for what you have now... I usually find it easier to have a layer for lineart, then
one for base colors, and one inbetween those for details, and maybe a few others just to keep things organized. (this vexel for example
was only 5 layers </selfplug>) Since you can reorder objects however you want (I think it's with page up and
down keys) you don't really need that many layers.
But whatever floats your boat.
Well I did try to make it with less but ended up getting colors overlapping and blocking out the outlines. And
that's where I got frustrated. So I started making more layers to help overcome that. Until I gain more experience
with Inkscape, I suppose this is the way I'll have to do it until a brainstorm hits me. And yeah it's
shift+pgup/pgdn to move objects between layers in Inkscape. Thanks for that input though, maybe my brain will eventually
figure out what I should be doing cause it's a lot of work tracking all those layers.
Quote: I think in Inkscape, when you undo it removes the entire shape and
you can't redo, so you have to press either delete or backspace if you want to undo each click thing.
when you finish, can you tell me? I'd like to see.
Yeah, if you try to delete a node on a shape you just created it deletes the whole shape but you can delete nodes you
add to the shape after it's been created. But I found that if I try to move a shape from one layer to another and
there are layers hidden the shape your moving sometimes disappears and is virtually lost. I haven't figured out
where they've gone or how to get them back when that happens. And with all those layers it's too easy to
create shapes on the wrong layer if your not careful. Inkscape doesn't save undo history between sessions either as
far as I can tell. I suppose I could lock layers too, that might help.
Hopefully I will be finished soon. And I'll see about putting your suggestion to good use by combining layers and
get rid of some.
** Crap it just dawned on me ... man I could just kick myself ... I think I've figured out what I was doing wrong
so we'll see :)