Ok so I had my first wall submission in a while reject. Guess I am rusty :) I thought I would post it here and see if anyone can give me some pointers on what it needs. I am having trouble blending Motoko into the background to make it feel like she is part of the background. I felt it needed some text, but I guess it doesn't work? I tried blending it in so it would be subtle and going with a font that IMO gives a GITS feel.
What I have done so far:
I took a scan, cut out Motoko and colored her in individually (hair, eyes, skin, gun, jacket, shirt, pants). I used a GITS cityscape background but heavily edited it to make it look more real and darker. I also added a subtle rain affect. I put in her name to fill in some of the empty space around her. But I think I may remove this entirely.
What I am going to do now:
I will most likely remove the text completely. I will clean up the pixels around her gloves (I assume this is what the mod meant by hands as I do not see any white pixels by her actual fingers). Not sure how to handle the belt comment, I only colored in the scan, I wanted to leave the art style untouched. So guidance here would be appreciated. Regarding blending her in, I like her in the center but maybe I should move her off to one side. Does anyone think that would help at all?
Any assistance would be much appreciated! I really want this wall to make the gallery.
Comments from the rejection were the following:
Quote: Specifically, there are issues regarding the quality of the resources you used. The render of Motoko is pixelated in certain areas, like around her belt. The lighting is also off, and she doesn\'t look like she is part of the scene (she is too bright for the background). There are also minor extraction problems (white pixels) around her hands and jacket (the ones on the hands are obvious, but the ones on the jacket are negligible).