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Maya abstracts

Art

Minitokyo » Culture & Entertainment Fora » Art  Maya abstracts

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Could someone give a quick rundown on how to create those trendwhore 3D abstracts using Maya.. if that's even possible? O_o Thanks. I only seem to be able to find tutorials on this for 3DS and Bryce.

Maya? Never heard of it....have you tried searching in google?

  • GundamZZ
  • Retired Moderator
  • 4y 29wk ago

I never tried using Maya before...ppl usually use it for 3D rendering of people/scenery/objects i think.... i prefer 3DMax

I read your post, left MT.net. Then I went looking for some tutorials for myself. Came across this site which has a bunch of links. Don't know if it's what you're looking for but you can check it out.

http://www.3dcafe.com/asp/tutalias.asp

  • PTG
  • 4y 29wk ago

I have never used Maya, I use blender which is open source. And I know of some, but not many tutorial sites for that.

Yeah I know 3DS is more of the de facto standard but for some reason it bluescreens my computer and I can't get a hold of a copy of Bryce, so I settled for Maya instead. I just installed it and can't make sense of it, which I was expecting since I also read while doing my own searching that it's one of the harder to get to grips with :|
By the way, thanks for link, jenifer. I'll have a look at it now.

  • Kev
  • Retired Moderator
  • 4y 29wk ago

i use 3dsmax and cinema 4d, i heard cinema 4d takes less resources, considering its an amiga program, ehehheh

  • Jinzhou
  • Retired Moderator
  • 4y 29wk ago

Don't use Maya for 3D. Use 3DSM for 3D. Maya is to create cool effects like in the movies. Not for "trendwhore-abstract", 3D Studio Max is for that.

I have a copy of C4D somewhere. I'm going to have to see if updating DX and video drivers will stop 3DS from killing my computer --;

  • GundamZZ
  • Retired Moderator
  • 4y 29wk ago

maybe ur copy of 3DMax is corrupted? i'm guessing u didn't buy it right? haha

  • Kev
  • Retired Moderator
  • 4y 29wk ago

get 3dsmax6 then, heheh

Maya is based off the 3d usage of NURBS (Non-Uniform Rational B-Spline) and is based on parametric equations for the curves and surfaces. Therefore it should be applicable to the creation of abstract images; however, I have found it rather diffficult to use. I do not believe i found a simple abstract tutorial here but it has quite an exhaustive list for maya, perhaps you can find how some of the tools work and effectively develop your own technique.

http://www.highend3d.com/maya/tutorials/

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