Now, i would like an explanation, cuz the wall is simple (I agree), but it was
not easy to make (For me at least)...
Or just give me a good deletion reason (better than the ones given to me by
botchii )
Ah yes. I remember this one, though I wasn't the one who deleted it.
Just my 2 cents as a critic (constructive criticism), I'll go through the
technical errors:
There were several factors in this that probably made making this wall hard, yet
not hard at the same time.
If you think about it carefully, if light falls through a stained glass panel,
the image would not be reproduced onto the ground- instead, you would see blobs
of colour, not the image. So although you spent a lot of time getting the
perspective, angles and colours all right, it kind of looks like a little bit of
rotation and scaling was just done.
Scale:
Although the window is presumably up and church-like, the little elf guy looks
incredibly tiny. He's probably the right size, but then the question is, why is
he there, and is it suitable to have him at such a small size almost as a
"secondary" image?
As in, is it the right image to choose, when there is this holy God-like
coloured stained glass, and the elf looks like he's deviously grinning? I don't know much about Zelda, but from what I see, this is how I see it. And
as far as I know, it wasn't explained in the description~
Logo:
What is the logo doing there exactly? As in, how does it enhance your
wallpaper's concept? At the moment the logo isn't playing any part of the
wallpaper - all it's doing is telling us that it's zelda- which you can do in a
signature or gallery description.
Details:
Simple wallpapers are incredibly hard to make, because there are aspects of
composition, quality and details.
Here are a list of details you probably could have dealt with that you
didn't:
- the texture of the ground should be seen under the coloured image on the
floor.
- The image on the floor should actually be blobs of colour and not an image
with lines
- What about the background/ walls? Should we be seeing some other windows
further down the room- perhaps there are none- what about the texture of the
walls?
- Stained glass window- perhaps we should be able to see the dappledness of the
coloured glass, or is it mozaic-like in nature? At the moment, it's still an
image that has been put on distort/ perspective.
I'll probably guess that the quality isn't much of an issue (everything is well
compressed and controlled), but the details haven't been explored fully to
completely pull this off- especially since you're dealing with something simple,
clean, and probably minimalistic.
Here's an example from the gallery I've seen using stained glass:
There isn't a whole lot in that piece, so I would consider it to be simple as
well. A window, lighting, some hint of texture and some text that really
reflects what the wallpaper's about.
Slightly different compared to your wallpaper and probably different to the
effect you want to achieve, but I chose these examples to show that minimalisim
starts off pretty much with one thing, at one point. Wherever you put it
matters, and everything else you add (or don't add), will spring from that one
point.
i'll start working on some of them, but about the walls one, i actually never
wanted to put them in... When i first imagined this wallpaper, there only were
Link, the window and the floor...
Hey there
last week i submitted the wallpaper that you can see here:
[img=http://img153.imagevenue.com/loc693/th_34773_The_Wind_Waker_Wall_14_122_693lo.jpg]
and as you may think, it was deleted.
Now, i would like an explanation, cuz the wall is simple (I agree), but it was not easy to make (For me at least)...
)
Or just give me a good deletion reason (better than the ones given to me by botchii
Thats all... Thanks for reading this...
Ah yes. I remember this one, though I wasn't the one who deleted it.
Just my 2 cents as a critic (constructive criticism), I'll go through the technical errors:
There were several factors in this that probably made making this wall hard, yet not hard at the same time.
If you think about it carefully, if light falls through a stained glass panel, the image would not be reproduced onto the ground- instead, you would see blobs of colour, not the image. So although you spent a lot of time getting the perspective, angles and colours all right, it kind of looks like a little bit of rotation and scaling was just done.
Scale:
I don't know much about Zelda, but from what I see, this is how I see it. And
as far as I know, it wasn't explained in the description~
Although the window is presumably up and church-like, the little elf guy looks incredibly tiny. He's probably the right size, but then the question is, why is he there, and is it suitable to have him at such a small size almost as a "secondary" image?
As in, is it the right image to choose, when there is this holy God-like coloured stained glass, and the elf looks like he's deviously grinning?
Logo:
What is the logo doing there exactly? As in, how does it enhance your wallpaper's concept? At the moment the logo isn't playing any part of the wallpaper - all it's doing is telling us that it's zelda- which you can do in a signature or gallery description.
Details:
Simple wallpapers are incredibly hard to make, because there are aspects of composition, quality and details.
Here are a list of details you probably could have dealt with that you didn't:
- the texture of the ground should be seen under the coloured image on the floor.
- The image on the floor should actually be blobs of colour and not an image with lines
- What about the background/ walls? Should we be seeing some other windows further down the room- perhaps there are none- what about the texture of the walls?
- Stained glass window- perhaps we should be able to see the dappledness of the coloured glass, or is it mozaic-like in nature? At the moment, it's still an image that has been put on distort/ perspective.
I'll probably guess that the quality isn't much of an issue (everything is well compressed and controlled), but the details haven't been explored fully to completely pull this off- especially since you're dealing with something simple, clean, and probably minimalistic.
Here's an example from the gallery I've seen using stained glass:
Cry Freedom by highknees
There isn't a whole lot in that piece, so I would consider it to be simple as well. A window, lighting, some hint of texture and some text that really reflects what the wallpaper's about.
Tetsuo by crapmonster
Blue Skies by SharinganKnight
Slightly different compared to your wallpaper and probably different to the effect you want to achieve, but I chose these examples to show that minimalisim starts off pretty much with one thing, at one point. Wherever you put it matters, and everything else you add (or don't add), will spring from that one point.
Hope that helped!
thanks a lot for your advices...
i'll start working on some of them, but about the walls one, i actually never wanted to put them in... When i first imagined this wallpaper, there only were Link, the window and the floor...
So... thanks again... see ya