Let's get down to business! **Pulls out her electric guitar**
I just want to show off two more cards from the Betrayers of Kamigawa
deck that might prove quite interesting, nonetheless.
Umezawa's Jitte
Classified as a 2 Mana card, you can snap this on to virtually any
creature on the field. On the first turn, it may be possible to summon
a creature with one mana, and on the second turn, play another land on
the field, but one must be a swamp, however in order to active the Dark
Ritual card, which adds 3 more swamps to your mana pool.
Playing Umezawa's Jitte off your hand, you can quickly play the
Equipment card and attach it to the creature on the second turn with
ease.
Even without a Dark Ritual card, you can still be able to play it under
your third turn.
What makes this perhaps one of the cheapest equipment cards on a Type 2
Deck is the build you can accumulate on this card alone.
Not only can you pump up a creature every single time by attacking, but
each attack allows you to put a +2/+2 on the creature for your next
turn. To level the field, you can also swap a -1/-1 token on a stronger
creature without hesitation, and gain life whenever you seem down on
the situation - without even making a single tap. And what's better?
You can use remove an infinite number of tokens stored within the
equipment, to your bidding. Slap on Fireshrieker for some heavy double
damage. In no time, you can really decimate an army early in the game
with this card at hand, and it can be good for short and long battle
purposes, which is a good thing, nonetheless. The only downfall is that
this item is a Legendary Artifact, and as such, you cannot play more
than 1 in the game, which can be a drag at times.
However, I find this creature to be even more brutal than a lot of my
other Type 2 Series cards in hand.
What could that be?
Ink-Eyes, Servant of Oni
What's so brutal about this card? Ninjitsu - it's one of the most
effective abilities to be playing in your hand, given your monsters
outnumber theirs or a player decides not to block a declared attack of
yours from within the combat phase.
That is where you can switch up your high gear mana you have stored and
swap one creature for an even deadlier one. That's where Ink-Eyes,
Servant of Oni is most effective.
Normally played within the middle of the game, chances are high that
there will be a creature left on an opponent's graveyard. Without
suspecting this creature in hand, you can easily fool them and steal
one of their monsters, putting them permanently and completely under
your control!
If that isn't fair enough, you can deal 5 damage without them blocking
you, and the creature attacks immediately as though it has haste. Given
these circumstances - unless you opponent plays an instant to save
themselves [since he cannot declare blockers during the middle of the
phase - it would be deemed illegal, of course], and a careful planning
of quick strategies [as long as your monsters outnumber theirs, there
will normally be one attack left standing] - you can draw a strong
summon of theirs without having to pay for anything, and it is under
your comment, that will really make them bite the dust. Also making a
creature highly unblockable is also a safe haven and good tactic to use
whenever you seem to be outnumbered and outstrengthened by your
opponent.
By slapping on an equipment or ability that makes this creature highly
unblockable, it's number crunching time - that will definitely add a
great deal of pressure towards your opponent on the field. It's a great
tactic to use, nonetheless. What else? It can regenerate so badly, that
your opponent has to block nearly every single time, no matter what.
And there you have it. My two new strategy cards. As always, good day
now.