Just listing the main positive and main negative, don't feel like typing much at the moment.
Biggest Appeal- A friendly/involved coummunity
I guess you can't expect this anymore though. Back when Ultima Online was first released most of the players were
adults or at least acted as such, they actually gave help if and when you needed it. Or say you approached and spoke in
a role playing tone, most of the time a reply of such would be returned. Hell, even the murderer's played along
with the role play element and made things a lot more interesting. A MMORPG has yet to give me an experience close to
that of early UO.
Biggest Negative- The GRIND
Maybe I'm just burnt out on MMORPGS after playing UO, FFXI and Lineage II but the grind really gets to me. You know
you've defeated the purpose of a video game ( entertainment of course! ) when you have to read a book or watch a
movie just to keep from falling asleep when you solo or tank with a party. The game is supposed to entertain me, not
bore me to death as I sacrifice my time just to have high level to show off. This is one reason why I was thankful for
refreshing games such as Phantasy Star Online and hopefully will feel the same about Tabula Rasa or Imperator ( if it
ever gets released ). RF Online looks promising as well.
I'm not saying no to the grind, I'll take the medicine if I have to... But maybe, just maybe, they can hide
the pill in my food so I don't notice when I take it!