no worries, we are both one day late.
My vote goes to... .... ... ... ... (are you ready?) ... ... ... ... Melymay...
the reason: While it occurs to me she looks blurred and fuzzed, she looks rather.... emm busy. The render or whathever
was in front of her at the bottom makes it look like a few blades of grass there, that could do without I believe.
Take in mind that text in a sig should be minimal, because a canvas so small, the text may look too big. Most people
prefer small text to prevent from making it look too gawdy, in this case, it is. Two different texts font are also a
critical sin for most sigmakers as they make it very hard to appreciate the beauty for they take too much attention.
Colors are also important.
This sig takes a metallic textures like feel for the background, the character however contrasts it. Loud text but
character silent. I would say it is either a good thing or a bad thing depending on your direction and intention. I
highly suggest better color choosing, most people would prefer neutral colors to prevent from blending errors. In this
case, it does a wee bit. I suggest using a majority of the same colors on the character itself, for example, for saber,
blue or black would be fantastic. Nice blood splat tho.
Although I have much complaints, the sig has the best composition among all, while giving close attention to being
neither too plain or too busy, it balances but the overall effect needs more work.
PPLacus:
I enjoy vector sigs, but this one looks too neutral, I can barely see the instances where you seem to make attention for
the pink tones.
The face looks.... empty, otherwise staring blindly into one direction... I seem to see more instances of using renders
(3D) effects on the whole sig, which is rather compromising since vectors are more matching with textures. A good try,
perhaps try it textured next time. I suggest more colors since this one is too neutral, and definitely some blending
would be nice, otherwise the vector looks out of place. Text could have been better, try something called text blending,
different colored text than that of the color of the main layer may give more flavor and make it look visible to a
certain extent that is not as hidden or too loud in shapes and sizes.
StarLite:
Alright, it is one of my favorite scans from Ugetsu Hakua. Similiarly, it is also hard to blend an image with just
blurring, in this case, I notice the use of motion blur. Try to brush and smudge the blending to become more flowing
from the render of the character.
A plain colored background with some unique cracks on the wall makes it look rather flat. I can't tell whether or
not you are trying to make her stand out or rather to blend her in cause this sig says it both ways. I suggest better
choosing of colors to further match skin color, since she looks rather too red. Blending is yet again, important to fuel
the sig with vibrantness and coolness.
Cool render but poor mixing, better luck next time.
Thingperson
Is it just me or why does cagali's face look like it is inscribed with nearly invisible numbers and words...? is
this scan bleeding? If so, it is highly suggested that extreme effort be exercised to clean the surface of her skin and
then blending blurring it to make it look more presentable. Or simply: another type of scan.
I think this time, I will say the background is good, keeping choices of colors pink means there is lesser errors to
look for in a background where everything looks more synchornized. I however, feel that it cuts short if you want a more
3 D feeling from it. The adjustment layers options in PS allows you to alter the shadows on the background and the
character, this way, you should be able to make more clean scans, as well as giving it a more finesse touch.
Rikka...
hmm... I dun wanna hurt your feelings but the texture on her face and the text is really... well unsatisfying.
reason why I feel that way is the white textures makes her look like a splatter onto a wall full of paint... (funny idea
is that what Mr.Bean did in the series one time) she looks a flat spray paint image on a wall whitewashed with bleach
like that.
Yet because of the image you choose, you gave it color, and at the same time, overly brighten on it makes it so much
more vibrant, however, it all falls down when you look at the composition, one cannot understand whether or not you want
a movement in your sig (in this case, movement comes on the right, and flatness goes to the left end).
The words, I am sure you see it, it is really overbrighten so badly by the layer of light that it is barely visible.